
The Sword
When the Sword lands, every symbol on the reels splits in two and counts twice in every way for the rest of the spin.
Eye Gaming presents Coming soon
A cursed castle library. A sword that splits every symbol in two. Wild flags that climb to x1024.
01 The studio
The model is finished and simulated before the first symbol is drawn.
A new game means new mechanics, not new colours on an old one.
Designed for the smallest screen first, then scaled up to the biggest.
02 Featured game
Set in the library of a cursed castle, Cursed Palace is a cascading slot on six reels and four rows. Wild flags carry multipliers up to x1024, the Sword splits every symbol on the reels in two, and four, five or six scatters open three different bonuses.
In review for release. The demo lands here first.

When the Sword lands, every symbol on the reels splits in two and counts twice in every way for the rest of the spin.

Wilds hang as flags that unroll down their reel, each one carrying a multiplier that can climb to x1024.

Winning symbols leave and new ones fall into place. The spin keeps going for as long as new wins land.
Three bonuses

4 scatters · 10 spins
A symbol is drawn at the start. Every time it lands it fills the bar, and it turns wild with multipliers that keep growing.

5 scatters · 10 spins
Sticky wild columns that stand for the whole sequence. A wild that lands on a free reel raises another one, with its own multiplier.

6 scatters · 10 spins
Wild columns meet a drawn symbol. Every time it lands it becomes a sticky wild that stays until the last spin.
One spin with a wide wild over two to six reels side by side, each reel with its own multiplier.
Always lands one of the three bonuses. Which one is up to the palace.
Raises the chance of every bonus on every spin while it is on.
03 Games
Every title shows its RTP, max win and volatility up front, never hidden in the rules.
04 Process
Every game starts as a model. Millions of simulated rounds, tuned until the hit rate, volatility and max win behave the way the design promises.
Symbols, worlds and interface drawn for this game only, in layers, so every piece can move on its own.
Land, pay, cascade, repeat. Every win is choreographed to read clearly at normal speed and in turbo.
Played on phones, tablets and desktops, in a small window and full screen, before anyone outside the studio sees it.